AI Insights · Timothy · October 2024
Top 5 Android Space Games in Czech Republic Q3 2024
Explore the performance of the top 5 space-themed games on Android in the Czech Republic for Q3 2024, highlighting trends in downloads, revenue, and active user engagement.
In the third quarter of 2024, the top five space-themed games on Android in the Czech Republic demonstrated various trends in downloads, revenue, and active users. Here's a closer look at each game's performance, based on data from Sensor Tower.
Space Survivor, published by iStar Technology Investment Co Ltd, showed a fluctuating weekly download trend, starting with approximately 2.2K downloads in early July and gradually declining to around 997 by the end of September. Revenue remained modest, peaking at $13 in mid-September before dropping to zero by the end of the month. Meanwhile, weekly active users showed a steady increase, beginning at about 35K and reaching over 37K by the quarter's end.
My Little Universe by SayGames Ltd experienced a gradual decline in weekly downloads, starting at around 2K and ending at 1.3K. Revenue peaked at $357 in mid-August but dropped to $57 by the end of September. Active users fluctuated, starting with nearly 4.8K and ending with approximately 3.8K.
Solar Smash from Paradyme Games maintained a steady download rate, with a noticeable peak of nearly 2K downloads in early September. Revenue was relatively stable, with a slight increase towards the end of the quarter, peaking at $19 in mid-September. The game also saw a rise in active users, reaching a high of over 9.2K in early September.
Alien Invasion: RPG Idle Space, published by CrazyLabs LTD, had a consistent download trend, with a notable increase to 758 downloads by the end of September. The game’s weekly revenue peaked at $604 in mid-August before stabilizing around $377. Active users saw minor fluctuations, ending the quarter with about 4.5K users.
Lastly, Catch the Alien: Find Impostor by QUEEN CITY experienced a downturn in downloads, starting at 623 in early July and dropping to 117 by the end of September. Revenue remained minimal, with a peak of only $5 in early September. Active users started at nearly 20K and gradually decreased to approximately 16.5K by the quarter's conclusion.
For more detailed insights into the performance of these games and others, visit Sensor Tower.